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chris-the-stick

82 Game Reviews w/ Response

All 363 Reviews

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good game, and good visuals, but its VERY hard to dodge the bullets, or to kill the bad robots.
it takes 10 hits for em to kill an enemy robot, while the enemies can kill my guy in 4 hits.
maybe add some difficulty settings, or make the main character a bit harder to hit, and the enemies slightly easier to hit/or tot ake less hits to kill them.

other than that, a good game.

Galdon responds:

Thanks, I'll try to work on adding difficulty levels. Not sure why I didn't think of doing that before..

creative game, it s cool, and addictive!
also the game idea, and general gameplay is very original, and quite easy-to-play.
good game, man! congrats...
keep it up, and do more stuff like this!

jliias responds:

Thanks for your encouraging words! We have started our game development activities about half an year ago, and this is the very first game that we dared to upload to newgrounds.

New projects are under work, so be tuned! :)

good game, and awesome visuals!
also, nice work in adding a story behind solitaire, i liked that, it was original.
umm, the only problem is, that you should add a ''SAVE'' function, so that you can save your progress if you leave the game.
solitaire always needs a save function since the game might stretch for a few hours, lol :D

anyway, good game, and nice artwork, i liked it. keep it up!

Veinom responds:

It should auto-save and auto-load. You can even delete your progress.

nice design, even if its minimalistic.
the psysics are O.K. in this, tho the character feels a bit heavy when he jumps....
but other than that, ok, a smart little game.
nice stuff do more.

Zayns5ahmed responds:

Thank you very much for playing, advicing and rating. I think i have solved the problems in this new update. There are 4 levels. Thanks for encouraging me to do move with improvement! :)

ok game, but it needs:

-more space/moving area for the ship to shoot, the place was too crowded for me to shoot properly, and my ship kept dying after one point.

-needs an ''upgrade ship'' option. it will add more interest in the game, trust me.

-why the ''coins'' object was an ''enemy''? when i touched the flying golden coins, my ship died.
is a stack of coins a zombie enemy? that was confusing.

overall good game, but needs more stuff into it.

sloach responds:

thanks for you input. Your right about the coins, they shouldn't kill you. I will change this thanks.

haha, good little dress-up game/flash!
the drawings were truly beautiful, and i loved how you did the words ''SOBE'' in the background to flip, and be in radiant green, like the letters that appear in huge screens in concerts!
(how did you do those letters? photoshop, or 3d-studio?)

in other news, i found the easter egg :D
nice story in it, as well.

good stuff man!

Pop-Tart responds:

I did the letters right in Flash. Drew the letters than used the line tool (in green) to outline them. Then used a mixture of FBF and tweens to create the concert laser effect.

The easter egg featured a fun cover of one of Sobe's fave bands... but also served as a small homage to Orangeclock's Run To The Hills. Double win!

a cool, well-designed, and interesting platform game.
i especially liked the neat design of the gentleman-soul-man charcater. he was cool.
nice game overall, with challenges, and many good levels.
keep it up, and do more!

SoulGame responds:

Thanks for your nice review!

it was a good game concept, with a really intriguing idea (dennis VS kim? amazing, and real-life event too!). also, the game had simple, 8-bit graphics, but imo, this made it all the better.
i coudl even imagine the SNES or nintendo, or the mega-saturn box-art and commercials for the game, lol.

anyway, a good little game, and even it's INSANE difficulty marks just how much that even in basketball, the rules are made so that lil'kim wins (lol).
anyhow, a good little game.
i wonder tho, how can you get the ''much obliged'' medal? or the ''shut down'' one?
good game, overall.
it was funny.
do more stuff.

DBuck-Eye responds:

I'm glad you liked it, and I make games when I can. "Much Obliged" is just by visiting my site or AVClub.com. For "Shut Down D", you need to beat Kim without him scoring a single point. Good Luck!

great game, challenging, and very interesting visually. surrealism!

well, in the beggining of the game, i like how you depict various areas of the brain, and their specific issues/ailments. is it very interesting, and adds a sense of mystery in the game. who is the person that the damaged brain belongs to, and how will we save him/her? (i am ssuming it's a ''her' since she had a ponytail)

so, i start doing the rooms, and im doing well, but BAM! i see the nightmare teddy bear with teeth, and i was scared, oh man.
but then, i solved the first puzzle. then, on phobia, i solved it easily, but i was struck by the image of the scary '''saint'' person, who gave you the pill.
very cool, reminded me of boss's paintings.
i liked your surrealistic painting on the ''sad-boat-man'' on the level of delusio, it was very artistic, and very pretty.
on the level of paranoia, i loved the boat with the man and the woman, flying around the elevator room with the fish.
this drawing reminded me of boss. was it boss, or your drew it based on hieronimous boss's works?
excellent, no matter what.
also, i liked the refferences to the room of psycopathy, the heart of psycopathy, being a bear that enjoyed slippers. haha! clever!
or, the part about dementia, i liked hwo that elephant man, reminded us of the hindu god vrahma, and how it transformed the fears into good things. (a piece of wool into a teddy, a rotten fish into a snail, and so on)

great work!
the ending was a bit of a let down, since it just showed you that you won, and it was ''the end'', but i guess it was good.
great surrealism in the game, keep it up, and do more games like this!

shaman4d responds:

Thank you very much for your feedback!

well, hello, im chris the stick, i make random, funny movies, i draw comics, and also i voice act. AKA=BB10-clock.

Age 35, Male

tech

usa

Joined on 10/27/06

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