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chris-the-stick

363 Game Reviews

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hey, an enjoyable and cool little game!
i liked the interactivity of polyhendron's actions, such as the go up and down, and the necessary avoidance of the vile bb10. i surely avoided him well!
i also fought and defeated the evil bear using my ancient-bear-beating techniques, taught to me by miracloo-froot-san, in a trip in benjing....
but anyways, good medal, good story, good game.
fun to play, i would play again.
do more sir!

really good and adventurous game!
how i missed that game?!

i loved the JRPG thingy, too bad the clock character was kinda faceless...
the first boss fight was tough, and then it got easy, since i won 1 coin, and with that i got my sword, and managed to become a bb10 knight.
on my second run, i chose the shield, and i became unbeatable as well.
i saved the world. twice.

as for the space invaders, it was cool, but a bit hard to master the 100k highscore...
i got the best score EVER (because im cool like that...)
but i could not get 100k points....
this game needs more lifepoints. if this is the future, the spaceship will have at least 3 lives before you lose.

anyways, good games, good coding, and i was glad that you included me in the credits, it was hard for me to code this thing ;)

take care

PhantomCat responds:

bilbalten

pretty interesting and challenging physics game...
i loved teh gravory/physics in it, it seemed very realistic, and it added much into the game.
good game, do more my friend!

wow, that is a very interesting game, with a nice concept.
also, i think that ''nekra psaria'' means ''dead fish'' in greek. am i right?
i guess that, by looking into the underworld(?) nature of this enviroment, i could be right.
cockroach eating surgeons, human-head-shaped engines, ''perfect'' mages with plank requirements...
what an odd world to venture into!
a good game, and thanks for all the tips-in game, this was a game that was challenging, yet not insanely hard, or impossible to solve...(and usually impossible puzzles make a game dull)
but this game was good! colourful, odd, and interesting! with challenging puzzles and with good elements, nice interactivity, and a wonderful story.

this is a good game, and i would love to see more like this.
do more sir, you have skills.

good game, many people say you cannot see the changes in the planet, but after a few(?) clicks, the air starts to get cleaner, less fog, the land starts to appear from the surface of the water, continents appear, if you click too much on plants, the whole land becomes green, and if you over-click teh ''humans'', some parts of the green land become brown (cities, or human settlements!), and after you create a few prophets, its easy to build the temples, and after the 3rd temple, you begin to see big triangular buildings to pop-out of the landscape, and they form wierd flashing structures.
so far, i've got the planet in a balance with LOTS of animals, LOTS of humans, 10 prophets, and 5 temples. also ALOT of oxygen, and many, INFINITE plants. (many more than humans, and animals, to balance it out.), so my planet is green, ok and happy. and i produce some good 1.7m spirit every time.

this game also had funny jokes for every action you took, so this was also a plus.
i would like more interaction with the planet, like the creation of cities and armies/buildings/building pyramids/situations/ and some evets going on, and/or unlocking special stuff, but it was ok.
it got boring after a while, but it was a good game.
you are clever and funny, do more!

good game, and quite challenging as well.
the graphics are OK, and the gameplay is good, with nice psysics (jumping, landing, moving objects etc etc), and the whole game is good, but the story is....EPIC.
i just love all the metaphors, between the ''good'' robotic god, (gomadi, who if you anagram his letters it means iamgod, pretty smart!) and the ''evil'' one (while tanas stands for the devil if you anagram his name) and you try to choose a side, and to decide the fate of robot-kind.
pretty cool!

tho, my only complaint was that in some parts, it was very hard to get in some areas, since it needed a great timing on the jumps, and sometimes, tough spots had many enemies, so if i managed to jump from a cliff and to avoid all the thorns, i would eventually either die from a spider or from a sentinel.
i dont say that a game shouldn't be challenging, but you should make some tough spots easier to beat.

(oh, and sometimes, when i jumped down, there were some blind corners, (in the bottom) which meant i would jump from a high spot, and i would either end up in a hole and die, or i woudl fall right into a spider which would decapitate me. there should not be blind corners, in my opinion.
or they should be viewable somehow.)

also some more checkpoints could be cool. maybe.

the game is good, and it has a great storyline, i believe that a sequel of this would be a smashing hit, and you have many skills, so keep up the good work!
do more!

bite-tastic!
wonderful little game about suarez skills....
because his bite is worse than his bark... ;)

good game, do more.

well, hello, im chris the stick, i make random, funny movies, i draw comics, and also i voice act. AKA=BB10-clock.

Age 35, Male

tech

usa

Joined on 10/27/06

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