i will be fair, this was a good game, and it had a really interesting concept (disabillities and how hard it is to survive/do everyday stuff with them)
but man, this was TOO hard.
maybe you should tone down the difficulty a bit.
i mean, in both the illiterate, and in the nearly-blind, i got as far as the level with the teleporting/flashing blocks, and i was doing good, but
i could not stand in the starting point, due to the ''flashing blocks'' that kill you being all over the lower platform, thus, making it IMPOSSIBLE to have enought time to jump, calculate your jump, and to follow the pattern of the ''teleporting small squares''.
at some point, i managed to get on the small teleporting squares, and i even managed to get near the end of that level, but i died, and i had to start the same level again, so that was it for me.
if you dont want people to hate/quit your game, please, tone down the difficulty a bit, because the level with the flashing death-blocks, and the teleporting squares is IMPOSSIBLE to beat.
and iw as playing with the illiterate disability guy, which was the most ''intact'' person to play this game with.
(he could see, he could jump, he could obey my orders, so not reading wasnt too much of a trouble)
as for the other disabilities:
-crippled: a great ''starter'' type of character, he/she is v. slow, but all you do is teleport by the help of the wizard guys. good and funny at times (when the guy says ''i think i like it that you are looking at me like that'', lol) and it got very sad at other times, when some wizards wanted to kill him/her on purpose, but teleporting him/her right on top of the lava, or at the start of the level. oh man.
nice message, and nice work.
-illiterate: great type of character, i can do everything except from reading the signs (not really a disabillity, since you can easily learn how to read, being a dyslexic, now THATS a major problem in young intelligent people (geniuses had it, but it made reading hard as hell for them))
i did almost all the levels perfectly, except from the IMPOSSIBLE level with the flashing blocks of death.
(you could simply not stand in the lower ground with those flashing blocks all over the place!!!!)
almost-blind: great concept, it showed to everyone how hard it is to cope with such a major problem, and the game had that scary feel.
i did great, but i ended again at the ''flashing blocks of death'' level (see before)
spastic: great idea, but awful in game-wise action.
even when i did great in levels, the character simply jumped straight on the lava, or he/she dashed to the left-or right, and eneded up dying due to lava orbs, or due to the famosu now, blocks of death.
this along with the almost blind must be the hardest levels to beat.
anyways, all in all, good game, but tone down the difficulty in the last 2 levels ALOT, or noone wil ever beat/listen/like this game.
trust me. do it, and many more people will enjoy this game, and they will listen to it's important message.
also, in the next game(if u do one...) make sure to add more dissabilities (deaf, mute, armless, epileptic?!, shaky).
good stuff.