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chris-the-stick

361 Game Reviews

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23 reviews are hidden due to your filters.

wow, this was a really well-done game, with nice graphics (8-bit), a cool story, nice easy movement+shooting of the main character, AND a unique weapon of choice: your own pixels.
i had to use them wisely, and to limit my shots alot, due to the fact that mant shots meant=dying, so i was hiding in the shadows, and i was hitting only when necessary, resulting to the FINAL scene, in which the hero(the guardian) sacrificed himself in order to save the forest.
the ending was touching, and quite emotional.
also, it gave us food for thought.
we should protect the forests and nature in general.

this was an excellent & thought-provoking game, yet my ONLY complaint would be: the ''space'' bar for ''jumping''. imho, it should be ''w'' for the wasd controls, just like it was ''up arrow'' when you used the arrow keys for movement.

other than that, it was a good game.
you have skills man, keep it up.

wow, a VERY well-designed game, and especially if we consider that this was done in just 14 days, AND that it was mainly an 8-bit game with pixels....

speaking of which, the pixelated female protagonist was a VERY charming and pretty cavewoman with red long hair, and an interesting ability in hunting/evading dinosaurs.

you've drawn her really well, and the details, such as her hair flowing and her moving or saying ''no'' with her head when you clicked a wrong object in the puzzles was also a VERY nice touch, and i repeat, this was done in 8-bit style, which adds to the awesomeness even more.

the puzzles were good, and the story was pretty clever and original.
i liked the setting of the stoneage/age of the dinosaurs (even tho we thankfully never co-existed with dinosaurs or we would be extinct, yes sir), and the whole riddles/puzzles challenges, it was r. nice.

as for the game itself, i was stuck in the beehive+tree trunk part in my first play, but on my second play, i got everything right, and i won/completed the game!

it seems she saved the witch doctor, AND they got themselves a new, cute green pet baby dinosaur... so cool.

i would like to see more like this, it is an interesting idea for a game.

you are good, do more.

a really nice, well-drawn and bizzare adventure game, showing us the adventures of a floating pod(?), or of a lost, intricate robot from a long-lost era of mankind.

while i normally cannot connect emotionally with a floating pod, this was acute character, and i wanted to see what would happe to it.
why did the kids at he start of the movie rejected it?
they decided to abandon the robot/floating pod, and i was confused as to why they did that, since they already had thos creature as their pet.
then, i entered the small city, and i went to the local bar, while helping a robotic-kid to get his legs back.

i completed the game, whcih had good visuals and interesting characters, and i have to say, that it was GOOD, but i think that the protagonist/the floating pod/robot shoudl move FASTER, alot FASTER, because the movement was so slow that it was impossible to even do a simple walk around the area in order to investigate all the available options.

also, the vertical movement (up, down), SHOULD be easier to perform, i mean, i had to stop the robot from moving, and to immediately press the down arrow, in order for the robot to do this correctly!

anyway, if you fix those small errors, and make the robot to move/faster/easier, then i think that you will have a great game right there.

wow, this game, once again, brings me alot of memories!
i played this game alot earlier than 2006, it was on 2001, or 2002, if my memory is correct.
i remember playing this game on another site, and i was like ''wow, this game is AWESOME! and those characters are cool!'' and i replayed this game a couple of times, and later on that day, i clicked on the link of newgrounds at the end of the game, and i visited newgrounds, for the first time!

then i left NG on mid-2002, and i came back on 2003, and i started to watch movies and games, until i finally got the decision to join up on 2006, ironically the year when this 2000-game got resubmitted into the portal.

oh man, back then this was an epic game for me, the music, the intro, the ''three people, one room, six chambers'' motto, it was a quite awesome prelude to a really cool game.
ofcourse nowadays this game wouldn't go well with the politically correct audience/mindset, but i still consider it a good and funny game in all honesty.

also, i liked how each character/player had his/her own character traits/attitude.
for example, nene was very odd, since she was sucking the revolver in her mouth like a... hoe?
it always made me laugh, it was so crazy!
darnel was positioning the gun in a strange angle in his mouth, almost like he wanted to avoid the russian roulette shot,
and pico, oh man, pico showed extreme ballsiness(or insanity? maybe both) by clicking the gun, twice. and provoking his opponent in a way of showing no fear whatsoever.
ofcourse he died alot more often because that was a stupid move....

but i always enjoyed playing this game. heck, i even replayed it just now, after so many years!
you always do nice games tom! even the old crazy games of 2000!

well, this was a very well-designed, well-drawn and well programmed game, and i like it alot, because this is the game that introduced me in newgrounds.
it might have been a ''bloody'' first experience, but i found many good things in here!

TomFulp responds:

Thanks! It was a fun game to make. :)

wow, i remember playing this on NG as a guest/lurker on 2002.
this game has nice graphics (if you consider that it was made on 2001, and that is is has a good, grotesque resemblance to the HP's face...hehe)
i do wonder what were you thinking when you made this, because it very random and wierd, but it certainly was creative and original!
smoking birds and squirrels, and many more!
remember kids, NEVER smoke gunz, they are lethal, lol

also the smoking ''glue'' part was quite funny as well.

a good game overall, and it brought me back memories of the odd era of newgrounds, back when the assasin games and the ''club a seal'' game were the most popular.

TomFulp responds:

I really have no idea what I was thinking when I made this... I think I just wanted it to be really creepy.

haha, a clever prank on all NG lovers!

it would be great to see pico 2 on the portal, one can hope...
hmm..

good game, with good graphics, some modern day references (such as children/students being like THUG-life, as shown in the animation before the ''game'' starts), and with some nice interactive action going on.

its a shame that it ended so fast and suddenly, yet it was an OK game, and a cool prank, to be honest with you.

5 for pico, and 5 for tom, you both rock!

OK, this is a GOOD game, but there are soem MAJOR flaws:

1. you need to STOP moving the camera when the character moves left/right.
(by that, i mean that the camera changes angle QUICKLY when you walk to the left, and focuses on a fast camera-pan/zoom to the left, and the same thing happens with the camera when you move to the right.)

by that, i mean that the game--camera should NOT switch BACK AND FORTH so quickly when the character moves, because it can make you dizzy, and i dont want to puke when i play platformer games... :(
fix this plz.

just have the camera to stay still in the center, and to slowly follow the character and he is moving to whatever direction he is walking to (only revealing the next area, slowly, at the speed of the players walking/jumpin')

2. make a better designed character. the area and the background is a good, 8-bit classic background, and the level works fine, as far as coins(?), bonuses and cliffs/jumping goes.
YET, the character is nothing more than a blue dot with a few pixels blurred on top of him.
what IS the main character?
no offence, you are good at making a game, and it seems enjoyable, but i think that you should design the main character better. or maybe even add an intro as well.

3. add more levels/make the current level shorter.
i walked in ALOT of areas in this level, jumped cliffs, avoided falling down (thanks to the double-jump, that was a GREAT move, and im very serious, thanks for adding this in, or it would be impossible for me to finish this game,) i avoided enemies, and when i got to the ''exit'' door, nothing happened.
now, maybe we should add a working ''exit'' door/AKA-some function to end this level and to start the next one?
or maybe just do shorter levels, and more levels, such as having many short levels, instead of a huge, endless one.

4. the character never stops still.
as i told you, as i was walking around, my character was NEVER holding still, and he was moving all the time, without any stop, even if i was near an neverending cliff. there was NO time to think, NO time to reconsider, NO time to even go back and run at a better spot in order to jump.
and even when i DID run back into the ground in order to jump from a better position, the game-camera twisted left and right, and i was ready to puke while i was jumping. glorious time for a jump!

now,
this game has potential to be great, and i support your idea, yet it needs to fix those things above.

PS: i didnt puke. thankfully, i am good at those things. but dont test my vertigo, i beg you.

a very good, nicely drawn, well designed game.
this was done in 3 days? WOW!
very well done.

also the different endings+medals were a nice touch, and i kept playing it for those reasons.

however, despite the awesome game mechanics and the good/funny endings, i believe that this game has a few errors/negatives:
1. its TOO hard to enter a shelter/cave. the only way for me to enter such a cave in time, is by mashing all the arrow key buttons into the direction of the cave/shelter, and FAST.
if i am slower even by a mili-second, i am already doomed.
you should add an easier way for the bear to enter the caves/safehouses, such as the spacebar, or pressing a specific button, etc etc.
2. the game has a bit of a complex map. getting around and learning the terrain can be tricky in here.
thankfully, most of the areas in the map have safehouses/caves to stay in between blizzards, but the map is too huge, vast and complicated in some corners and spots, making it really hrad o find your way back to the other achievements.
also, each time i find a different ending/achievement, i get to start the game again from scratch.
this is not very nice. i believe that we should keep playing, and if the bear has low lives, it should have full lives (3) refilled after each successfull ending.

that is all, i know that you did this in 3 days, and its great, but im giving some advice to make this game more fun, if possible.
you did a great job btw

oh man, this is very sad, i feel bad about your dog, he looks so cute and adorable and that is a very sad thing, to see your dog suffer through blindness.
i hope that he is better now...

a good game with a good message.
keep making art, my sir.

a very well-designed and amusing 8-bit game, with many, cool, and awesome choices. the ending was quite surprising, and i was impressed. (SPOILERS: you are cthulu and your brother is a huge lizard thing, and you fight to overcome each other in scientific ways!!!!) END OF SPOILERS---
and epic story, and overall, an awesome game.

this game needs to have some medals, trust me, it will make it even cooler.
PS: i liked the ''like'' function at the end, it was clever!

well, hello, im chris the stick, i make random, funny movies, i draw comics, and also i voice act. AKA=BB10-clock.

Age 34, Male

student

usa

Joined on 10/27/06

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